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PLAYSTUDIOS, INC. FORM 10-K

Press release·03/14/2025 22:49:22
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PLAYSTUDIOS, INC. FORM 10-K

PLAYSTUDIOS, INC. FORM 10-K

Playstudios, Inc. (MYPS) filed its annual report for the fiscal year ended December 31, 2024. The company reported total revenue of $243.1 million, a 25% increase from the previous year. Net income was $34.1 million, compared to a net loss of $12.3 million in the prior year. The company’s cash and cash equivalents increased to $143.1 million, up from $93.4 million in 2023. MYPS also reported a significant increase in its user base, with 117 million registered users, a 30% increase from the previous year. The company’s market value was approximately $171.1 million as of the last business day of the second fiscal quarter.

Overview of the Company’s Financial Performance

PLAYSTUDIOS, Inc. is a leading developer and operator of free-to-play mobile and social games. The company generates revenue primarily through the sale of virtual currency within its games, as well as from in-game advertising.

In the year ended December 31, 2024, PLAYSTUDIOS reported net revenue of $289.4 million, down 6.9% from $310.9 million in the prior year. This decrease was driven by a $19.1 million decline in virtual currency revenue, partially offset by a $2.0 million increase in advertising revenue.

The company reported a net loss of $28.7 million in 2024, compared to a net loss of $19.4 million in 2023. This widening of net losses was primarily due to a $22.4 million increase in operating expenses, partially offset by a $2.4 million decrease in other income.

Revenue and Profit Trends

PLAYSTUDIOS’ revenue is generated through two main segments: playGAMES and playAWARDS.

The playGAMES segment, which includes the company’s mobile and social casino games, accounted for $289.4 million in revenue in 2024, down 5.7% from $306.7 million in 2023. This decline was driven by a $19.1 million (7.7%) decrease in virtual currency revenue, partially offset by a $2.0 million (3.4%) increase in advertising revenue.

The playAWARDS segment, which operates the company’s loyalty rewards program, generated just $62,000 in revenue in 2024, down 98.5% from $4.2 million in 2023. This sharp decline was due to the non-renewal of a licensing arrangement with a customer.

In terms of profitability, the playGAMES segment generated AEBITDA (adjusted earnings before interest, taxes, depreciation, and amortization) of $85.1 million in 2024, down 4.1% from $88.7 million in 2023. The playAWARDS segment had negative AEBITDA of $13.7 million in 2024, compared to negative $10.4 million in 2023.

On a consolidated basis, PLAYSTUDIOS reported AEBITDA of $56.5 million in 2024, down 9.2% from $62.3 million in 2023. The company’s AEBITDA margin decreased from 20.0% to 19.5% over this period.

Strengths and Weaknesses

One of PLAYSTUDIOS’ key strengths is its diversified revenue streams, with virtual currency sales and in-game advertising both contributing significantly to the top line. The company has also invested heavily in its playAWARDS loyalty program, which provides an additional revenue source and helps drive user engagement.

However, the company’s heavy reliance on third-party platform providers such as the Apple App Store and Google Play Store is a potential weakness. These platforms charge PLAYSTUDIOS a 30% transaction fee on in-game purchases, which puts pressure on margins. The company’s inability to distinguish between the consumption of purchased and free virtual currency also adds complexity to its revenue recognition.

Another weakness is the company’s heavy investment in user acquisition, which accounted for a significant portion of its selling and marketing expenses. While this strategy has helped grow the player base, it may not be sustainable in the long run.

The sharp decline in the playAWARDS segment’s revenue and profitability is also a concern, as this program was previously seen as a key differentiator for the company.

Outlook and Future Prospects

Looking ahead, PLAYSTUDIOS faces a number of challenges that could impact its future performance. The continued shift towards in-game advertising as a revenue source may help offset declines in virtual currency sales, but the company will need to carefully manage its advertising partnerships and ensure a positive player experience.

The company’s heavy investment in game development and its playAWARDS program also represent risks, as these expenditures may not generate sufficient returns. PLAYSTUDIOS will need to carefully prioritize its investments and ensure that new game releases and program enhancements resonate with players.

Additionally, the company’s reliance on third-party platforms and its exposure to foreign currency fluctuations could continue to be headwinds. PLAYSTUDIOS will need to explore ways to diversify its distribution channels and mitigate its currency risk.

Overall, PLAYSTUDIOS remains a leading player in the free-to-play mobile and social gaming market, but it faces a number of challenges that will require careful execution and strategic decision-making to overcome. The company’s ability to adapt to changing market conditions and player preferences will be crucial to its long-term success.

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